



The divine ascension is all sorts of complete bonkers ,but the classes are quite tame,you get a lot of epic boons,and some upgrades to your base features. Past Level 20 - This one gets the reward for going up to level 50,which is ridiculous,and it just soaks players in Epic boons,asi's and additional subclasses,they're gonna be incredibly resourceful at high levels.The good part about this add-on is that it's quite simple,there's no special rules or new features for class.Everything is an improvement or something that is already in the books,the classes also have dead levels,which may help in some situations.If you're the kind of person who is afraid of ending a DnD game and have friends which you can play with for centuries,this is certainly what you want.The campaign raises the ability cap up to 30 and gives 16 points from level 21 to 50.ĥe Epic Classes - This one is interesting,it came out in 2015,when fifth edition was quite new,it gives no subclass bonuses,goes up to level 30,it gives some boons and has an interesting racial boon at level 25.Some of the features seem quite silly and the word "born" is mentioned a few too many times.It has a lot of older dnd influence about it.These rules have actually been an inspiration for other addons.It's an interesting prototype that just tried to expand the class level list up to level 30.It does not raise the ability score limit,but deos give 4 points to spend on ability scoresĮpic levels,Ascension,Godhood and Divine Rank - Aside from being a mouthful,this one doesn't just have rules for going above level 20,but it has rules for becoming gods slowly and ascending through divine ranks.It's an ambitious project,and not yet done. The rules are going to be divided into "Paid" and "Free" add-ons,and within those divisions we will start with the simplest* add-ons to implement and go into the more complicated ones afterwards.Įpic Boons - Well,I lied when I said 5e doesn't have any over level 20 play,it does have epic boons,which in themselves may be boring,but they bring a sense of individuality to each character.They aren't getting better at what they do,because they're the best in the world.They're reaping rewards from their adventures specifically,and that makes their character more unique and their journeys more personal.With homebrew epic Boons you can get very far.The down side to epic boons is that without a chart for player to look over and fantasize,their excitement in the campaign might dry up faster than with the other options. This is an index for such rules,so you have a way to see all of them,and gives you enough information so that you may know which ones may interest you and which ones you would want to use in your campaign. Every edition of DnD has characters going over the constraints of level 20,through legal means.Except 5th edition,this is because of 5the edition's general philosophy of scaling things back and going back to the roots of fantasy.But the idea of epic and legendary adventurers going on interdimensional journeys to save the multiverse and battle the gods themselves is still undeniably romantic,there's something about it that inspires a lot of people,and so a lot of add-ons and transformational rules that frees the heroes of 5th editions from their level 20 shackles into the great big world of epic adventures.
